﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace XNALibrary
{
    public interface ICamera
    {
        Matrix View { get; }
        Matrix Projection { get; }
        string GetGuide();
        string GetViewName();
        void Update(GameTime gt);
    }
}
